#ifndef OBJECT3D_H_
#define OBJECT3D_H_

#include "material.h"
#include "image.h"
#include "../d_Math/d_Math.h"

class Object3D
{
public:
	//Object3D(){}
	//~Object3D();
	Material *material;
	virtual bool intersect(const Ray &r, Hit &h, float tmin)=0;
	virtual bool inside(d_Math::d_Vec3f point)=0;
};

#endif /*OBJECT3D_H_*/
